In the ten years that takes place between the prequel and the sequel, we want to see what sort of life the charismatic gang leader was living. Giving us a game where we get to finally play as this man would be interesting, perhaps forcing us to try and survive on our own before creating our own gang, working against a country that no longer wants us th
Well, maybe not STUPID, but certainly foolish and empty-headed. For example, John gets captured by Leviticus Cornwall, forcing Arthur to once again save his butt from danger. To make matters worse, the subsequent shootout forces the entire gang out of Valentine. But John’s biggest blunder was selling the prized Braithwaite horses for a meager $700 when he could have gotten $5,000. Arthur turns to John with disappointment in his eyes and says the words we’ve all been feeling – “You’re a fool, Marst
John didn’t have many friends left by the end of Red Dead Redemption , yet the ones he did were close. Bonnie McFarlane, Bill Pearson, Charles Smith, Sadie Adler, possibly even Seth. Did any of them visit John’s grave, did any of them even hear what happe
Once the Saint Denis robbery goes sideways, the gang is literally broken apart and John is taken to Sisika Penitentiary to be imprisoned and hung. And while Dutch shows surprising patience and restraint in getting John out (he most likely didn’t even want him out,) Arthur takes action and rescues him from prison. He and Sadie scout the prison using a hot air balloon and proceed to storm the gates, guns blazing. It is this moment that finally reinforces their bond, and the two ally against Dutch and his increasing tyra
The great thing about prequels is that we learn a lot about characters we thought we knew. We grew to love John Marston throughout Red Dead Redemption , and we thought we knew all there was to know about him. That is, until Red Dead Redemption 2 came along, and we realized that we barely knew him at
It’s as if Red Dead Redemption 2 and Counter-Strike: Global Offensive met in the middle and tried creating a child. It fails at times thanks to awkward controls, but it promises a great time regardl
Mass Effect gave to gamers one of the wildest fights for survival seen thus far in the form of the war against robotic behemoths named The Reapers. Beyond the Reapers, though, was The Illusive Man. Almost a Keyser Soze like figure, The Illusive Man heads the renegade group Cerberus, who the game’s protagonist, Commander Shephard, is actively fighting against most of the game. What really sets The Illusive Man apart, though, is what he does when he finds a beaten and battered Commander Shephard in space. He revives him and sets him free again. As interesting as he is puzzling, The Illusive Man lives up to his n
We’re constantly hearing about how some of the main characters in the gang having been together for a long time now, various moments and robberies being referenced that sound like they were a lot of fun. Throw in the fact that they describe a time when the US was a lot friendlier to the sorts of people that would solace in the arms of a gang, and we think there is a huge chance for a fun game there. Give us a chance to take part in some of Hosea’s fun little scheme, watch how the gang slowly came together to be the gang that we came to know in Red Dead Redemption
While we don’t particularly like the character of Williamson, we do think that the past that he constantly references sounds interesting. Perhaps the Rockstar bunch could do a game that sees us take up arms and become part of the infantry, making a push against the Native Americans that are attempting to protect their own land. Maybe we wouldn’t actually play as Bill Williamson, but more as a character that regularly does dealings with him. We want to see whether or not he actually did do a lot within the army or whether it’s all t
To a certain extent, Rockstar could use some of the mechanics they’ve come up with in the past, such as the ones that were showcased in LA Noire, to set up a game that sees us go up against the exact sort of people we played as in the first two Open World Games strategy in the franch
Make It Count differs from Gun Rush in that players are limited regarding what weapons they have at their disposal. Instead of the rifles and pistols that make up the bread and butter of Red Dead Redemption 2, Make It Count forces players to use either bows and arrows or throwing knives. This might sound restrictive, but it makes the game mode better. No longer can battle royale players rely on the sound of gunshots to alert them to someone else’s presence. The experience becomes ten times more tense as a res
Most wouldn’t think a game about racing horses around while shooting targets could be so thrilling, but, surprisingly enough, it is. Players mount up for this game mode and have to race around a track while avoiding other players and shooting raised targets. The appeal for Target Races lies in its ability to make players multitask as they will have to focus on shooting targets, eliminating players, and keeping their eyes on the road. Target Races is a delightful cluster of madn