Deploying a massive, high-hitpoint tank like a Golem, Giant, or Lava Hound is only the first step in executing a successful ‘Beatdown’ strategy.
Choosing the correct support units dictates the entire personality and effectiveness of your deck.
The Splash Damage Sweepers
These units are designed specifically to solve the tank’s biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
Once the tank falls, the splash unit is immediately targeted by the Princess tower and dies quickly; they absolutely rely on the meat shield to survive.
- Space them out.
- If they use a single-target killer, a splash unit won’t help.
- It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank.
The Single-Target Assassins and Snipers
If the current meta is dominated by heavy defensive buildings (like the Bomb Tower) or mini-tanks (like the Knight), splash damage support is insufficient.
The bats swarm the enemy’s single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| Tank Choice | The Perfect Match |
|---|---|
| Flying Behemoth | Balloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river) |
| Golem | Night Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) |
Invisible Helpers
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.
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