Many modern iterations of the genre have introduced powerful ‘Hero’ or ‘Commander’ units to lead the charge.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
When playing a tank commander, your strategy relies on building a massive, slow-moving ‘deathball’ of troops.
- Always support the bruiser with anti-air units.
- Maximize the value of the skill.
- Use them defensively to absorb elite barbarian pushes.
Utility and Sniper Heroes
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Commander Class | Ideal Deck Type |
|---|---|
| Ranged DPS | Cycle decks and control setups |
| Aura Support | Swarm-based balloon decks |
Finding Your Playstyle
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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