Le coeur perdu – Paris

Understanding Aggro Management in Tower Rush Scenarios

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.

The Concept of Sight Range

If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.

Understanding exactly how many tiles a unit can ‘see’ allows you to place distractions at the absolute maximum possible distance.

A large plume of smoke rising out of the water

  • Use this to pull them to the center.
  • Place distractions closer to them.
  • Timing must be faster against fast troops.

The Geometry of Defense

One of the most complex aspects of aggro management involves understanding the physical size, or ‘hitbox’, of different units.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.

Unit Category Targeting Style
Tower Hunters Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures
Fast Attackers Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins

Practice Makes Perfect

Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.

Control the aggro, control the arena.

Should you have any questions with regards to where as well as the way to employ tower rush, you possibly can email us on our webpage.

Lascia un commento

Il tuo indirizzo email non sarà pubblicato. I campi obbligatori sono contrassegnati *

0
    CARRELLO
    Il tuo carrello è vuoto!Torna allo shop