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Mastering Spells in Tower Rush

Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.

However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.

The Light Spells: Cycle and Control

If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.

A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.

  • It is the most reliable spell.
  • If you know they will play a goblin gang, drop the log before they even spawn.
  • Know the exact damage your spell does.

The Heavy Spells: Destruction and Value

Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.

However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.

Spell Type Primary Use
Mid-Damage Spells Destroying grouped support units behind a tank
Rocket / Lightning Bypassing all defenses completely

Spell Selection

A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.

Master the geometry, memorize the exact damage numbers, and your spells will never fail you.

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