Le coeur perdu – Paris

Why You Must Have Anti-Air in Tower Rush

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.

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Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.

The Aerial Behemoths: Lava Hound and Balloon

Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.

Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.

  • Never place your anti-air troops too close together.
  • It is a game-winning move.
  • Force them to spend elixir defending instead of supporting the Hound.

Choosing Your Sky Sweepers

For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.

A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.

Unit Type Best Example Strengths
The Shooter Musketeer / Dart Goblin Can hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Interceptor Mega Minion / Phoenix Flies directly to the enemy air threat and shreds it without being distracted by ground swarms

Total Coverage

A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.

A strong anti-air defense is the ultimate safety net.

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