However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
At the start of a match, your massive central King Tower is ‘asleep’; its cannons are hidden, and it provides absolutely zero defensive support.
If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
- Practice this in friendly battles.
- You don’t want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
Clumping and Splash Damage Synergy
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| Tornado Synergy | How it Works | Best Used Against |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard’s splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A perfect Tornado will completely break the opponent’s will to play.
Learn to manipulate the physical geometry of the arena to your advantage.
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