A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Gaining XP Through Upgrades
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Mastering cards often grants massive XP bonuses.
- Spells rely heavily on level interactions.
- Farm it relentlessly.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
You are essentially converting cards you will never use into base hitpoints and currency.
| Donation Type | Experience Gained |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Rare and Epic Cards | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Never neglect your base progression; it is the silent protector that wins games.
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