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Drafting and Deck Building in Tower Rush

To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.

Drafting Priorities

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.

  • Never give your opponent a Golem if you haven’t drafted a tank killer.
  • Don’t draft too heavy.
  • If forced to choose between two terrible cards, give them the more expensive one.

Sabotaging the Opponent

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

Draft Choice Your Selection What to Give
Hog Rider vs. If you have any sort of questions concerning where and how you can make use of tower rush, you could contact us at our web site. Barbarian Hut Always take the Hog Rider It is incredibly expensive and easy to defend against
The Log vs. Skeleton Army Take The Log You instantly know one of their cards and have the exact counter ready

Adaptability in the Arena

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.

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