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The Rock-Paper-Scissors Strategy in Tower Rush

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.

  • Balance is mandatory.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Advanced Baiting and Archetypes

Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using ‘Bait’ strategies.

You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.

Troop Type The Target What it Loses To
Multiple Small Units High DPS single-target tanks, Princes, P.E.K.K.As Wizards, Valkyries, Bomb Towers, The Log
AoE Units Skeleton Armies, Minion Hordes, Goblin Gangs High health single-target units, Mini P.E. Should you have any kind of queries concerning wherever in addition to the best way to make use of tower rush, you’ll be able to contact us in the web site. K.K.As, Heavy Spells

Why the Meta Changes

Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.

Master the triangle, and the trophies will follow naturally.

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