A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.
If you prefer a playstyle that relies on frustrating the opponent into making mistakes, a defensive hero is your perfect avatar.
The Wall: High Hitpoint Defenders
Unlike offensive tanks that target buildings, these defensive walls usually target enemy troops, ensuring they engage the threat immediately.
This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.
- The ‘Skeleton King’ archetype is perfect for this.
- Use them to block the bridge completely.
- Don’t throw good elixir after bad.
The Backline Masters
Their abilities are complex, often involving stealth, piercing shots, or the ability to summon temporary defensive structures on the fly.
The Golem melts in seconds, and because she was invisible, she takes zero damage from the enemy’s supporting spells or troops.
| Hero Class | Defensive Strength |
|---|---|
| The Stealth Sniper | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| The Summoner | Creating infinite cheap distractions to completely halt single-target attackers like the P.E. If you beloved this post and you would like to get more details regarding tower rush kindly take a look at our web site. K.K.A |
The Control Roster
When using a defensive champion, your deck must reflect a patient, control-oriented philosophy.
It is not as flashy as a massive beatdown push, but it is incredibly consistent and frustrating to play against.