Though OG didn’t find consistent Dota 2 success throughout 2019, one player among their ranks powered them to victory at the biggest tournament of the year. Then-19-year-old Anathan “ana” Pham returned to OG in March after an extended hiatus. With ana back on the roster, OG began their climb back to peak form. They qualified for the MDL Disneyland Paris Major, and placed 5-6th at the main event. They then competed in ESL One Birmingham and the EPICENTER Major, placing 7-8th at both tournaments. The International 2019 arrived, and OG immediately exerted their dominance over their group stage opponents. To much surprise, ana played Io, traditionally a support hero, in the carry position. With that out-of-the-box pick, OG were able to top the group stage and secure a play-offs upper bracket berth. OG then took down Evil Geniuses, PSG.LGD, and Team Liquid to become the first team to ever win The International tw
2019 is shaping up to be the biggest year yet for DC Entertainment, _**** _ with 25 confirmed feature-length films, TV series, and animated movies based on DC Comics properties planned for release. Many of these are established series such as the various live-action shows making up The CW’s Arrowverse ; others are new series being produced exclusively for the new DC Universe streaming service, which was released to wide acclaim last f
The lineup of material based on DC Comics’ characters is truly astounding, offering a wide variety for all ages and all tastes. There is family friendly fare, such as the new DC Super Hero Girls series; there are more mature works, such as HBO’s upcoming Watchmen show, and there are also some eclectic works, such as the fifth and final season of iZombie , which some fans don’t realize was based on a comic book, to begin w
League of Legends is rooted in its many Champions, and they are ever present as powerful cards in this game. These look similar to normal units with a powerful exception, and is that they have clear goals written in their text that when completed transform the card into a leveled-up version of the Champion, complete with new abilities and often an increase to their stats. These goals range from doing a certain amount of damage to the enemy core, healing a certain amount, casting spells, and m
It’s more than a semantic concern, however. Unlike traditional sports, it’s nearly impossible to tune in to games that you don’t play personally. For instance, I’ve never been into Overwatch , and although I understand how the gameplay works, Overwatch League is completely unenjoyable to watch. You can’t appreciate the level of difficulty that certain moves take to execute unless you’ve attempted them yourself. This rule is almost universally applied across all of esports. Unlike traditional sports, where pure athleticism can be appreciated void of any tactical or technical knowledge, esports requires a higher degree of familiarity. At best, this means that viewership rarely crosses between games. At worst, this means esports isn’t viewer-friendly and may never have what it takes to reach wider audien
Each change has caused a lot of frustration with players, sometimes resulting in key players permanently leaving the competitive scene. Qualifying is a long and arduous process, often involving the final days of a month spent playing for most of the day simply to retain a top spot – rewarding a grind more than actual skill. In addition, there is no official tournament client of the game. A disconnect between two opponents results in a match being replayed regardless of how far ahead one player was,, which has led to some controversial outcomes. There’s also the fact that in the past few years, Blizzard has leaned hard into design philosophy centered more around RNG and less around skill, driving some pro players away from the game entirely – as seen when Lifecoach left the competitive sc
For instance, coverage of a battle royale is going to be drastically more complex than a game like Mortal Kombat and completely different than MOBA laning guide coverage. Asking one entity to develop the infrastructure to cover all games is quite a reach. This leaves developers in charge of covering their own events and lets them dictate how they set up tournaments, pay athletes, and cover the events. Could there ever really be a unified esports community under this system? Probably not. This means a lack of regulation, consistency, and viewership will always be an industry-wide conc
To no one’s surprise, the long-awaited release of Starcraft II launched with esports as an integral part of Blizzard’s marketing strategy, and yet, it never reached those same peaks as its predeces
Riot Games has launched a beta for its new online collectible card game (CCG), Legends of Runeterra . Players are flocking to try it for themselves, and some are wondering how best to play the game since it offers some large innovative designs over similar ga