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Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.

Prioritizing Your Choices

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • If you give them a Balloon, you MUST draft anti-air immediately.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Spells win draft games.

Drafting for the Enemy

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

Draft Choice The Keep What to Give
Fast Attacker vs Slow Building It is a reliable, cheap win condition Give the Hut
Spell vs Swarm You now have the perfect counter to the swarm you just gave them You instantly know one of their cards and have the exact counter ready

Embracing the Chaos

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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